Just a quick post today about how to solve a common (maybe) frustration…

My setup when I’m working is that I sit at my desk in the kitchen, with spotify open to have some nice background music going on. However, my nice amp with its decent bass levels and all the rest is sat in the living room. That’s not really a problem, since I have one of these which allows me to play music from my laptop via bluetooth to the amp. However, the standard setup in windows means that you have one ‘default’ sound device, and that’s the one that spotify uses. So if I want my system sounds to come out of my laptop speakers (rather than, for example, conducting skype conversations via my amp) it means I have to play music through the laptop speakers as well.

Until I found this:


With the simple addition of this rather wonderful piece of (free) software I can happily play spotify through my amp via bluetooth while keeping everything else through my ‘default’ laptop speakers.

Here’s how it works. First, in windows select your default audio device. Remember, this should be the device you want everything except spotify to play through.

The easiest way to do this is to right click on the volume mixer icon in your taskbar and select ‘playback devices’. You should see a window like this:


right click on the device you want to use as the default (if it isn’t already set as such) and select ‘set as default’. Again, remember this is the device you want to play everything except spotify through.

Now, download and install equalify from here: http://www.equalify.me/?page=download

Once it’s installed, fire up spotify and you should see a new icon next to your search bar, like this: 1

Click it, and the equalify window should open at the top left of your spotify window. Right click on the equalify window and wight click to activate the context menu. Select ‘options’ and then ‘change sound device’ like so:


From the window that pops up, use the drop down to select the audio device you want to use and then click ‘Set New Output Device':


Now restart spotify.

And that’s pretty much it, spotify should now play through the device you selected.

As well as allowing playback through different audio devices, equalify also acts as an equaliser… if you like that sort of thing.

After my couple of hours of tinkering with python yesterday (see here) I started pondering how to expand on what I’d done.  Some sort of keypad would be handy, so I could just tap in a code and disable my cameras…. and then I’d need something to run the code on and connect the keypad to….Oh, and some way of indicating whether the cameras are currently enabled or disabled would be nice.

Luckily, I still had my trusty raspberry pi sat around doing nothing, so that solved the platform issue quite nicely.  The debian install for the pi already comes with python, so it was trivial to get my code up and running…. now I just needed a keypad.  I did look at something like this:

£10 from amazon might seem like a bargain, but I already had a spare usb keyboard sat around.  If only I could use that.  Well, that’s where some hacking came in handy:

2013-05-28 19.31.43



Somewhat astonishingly, the numpad bit of the keyboard still worked after my delicate surgery (I got lucky and happened to have a keyboard that responded well to being cut in half.  your mileage may vary).  So now we have a platform for the code to run on, and a number pad to enable or disable the cameras…it would be nice if we could determine whether the cameras are enabled or disabled though.  Handily, we can!  Pretty much every keyboard has a selection of LEDs on it to indicate the status of the ‘locking’ keys (caps lock, num lock and scroll lock) and my hastily hacked up masterpiece was no exception.  And it turns out it’s fairly straightforward to control these lights in python (although you do need to have root privileges to do so.  Why?  because linux that’s why) .

So, with a bit more googling and some slapping together of code here’s how it all works.

The pi is set to login automatically on boot (using the info here) and starts the python script (source below).  The script then queries motion for the current status, and sets the scroll lock LED accordingly, before waiting for the user to enter a passcode.  If the passcode is incorrect the lights on the keyboard flash on and off, before returning the user to the ‘enter passcode’ bit again.

Here’s a couple of images of the ‘mounted’ number pad (sellotape is brilliant!):

cameras off / cameras on.


2013-05-28 21.04.36 2013-05-28 21.04.43

As well as some tidying up, I want to do some more work on the python script (I’d quite like it to poll the cameras while waiting for input, and flash the capslock key as a ‘heartbeat’ indicator) but here’s what the code looks like so far:


import getpass
import requests
import os
import fcntl
import time
import pwd
import grp

SCR_LED  = 0x01
NUM_LED  = 0x02
CAP_LED  = 0x04

def get_status():
        response = requests.get(url= host+"/1/detection/status")
        if response.status_code == 200:
                if "PAUSE" in response.text:
                        return 0
                        return 1
                return -1

def toggle_status(current_status):
        if current_status == -1:
        if current_status == 0:
                path = "/detection/start"
                out = " started"
                path = "/detection/pause"
                out = " stopped"
        for x in range(1,camCount+1):
                response = requests.get(url= host+"/"+str(x)+path)
                if response.status_code == 200:
                        print "Camera "+str(x)+out
                        print "Error with camera "+str(x)

camCount = 2
password = "PASSWORD"
host = "http://HOST:PORT"
console_fd = os.open('/dev/console', os.O_NOCTTY)
enabled = SCR_LED | NUM_LED
disabled = NUM_LED
error = CAP_LED
all_off = 0
all_on = SCR_LED | NUM_LED | CAP_LED

while True:
        os.system('cls' if os.name=='nt' else 'clear')
        status = get_status()
        if status == 0:
                print "Motion detection disabled"
                fcntl.ioctl(console_fd, KDSETLED, disabled)
                if status == 1:
                        print "Motion detection enabled"
                        fcntl.ioctl(console_fd, KDSETLED, enabled)

                        print "Error determining status"
                        fcntl.ioctl(console_fd, KDSETLED, error)
        input = getpass.getpass("Enter the passcode: ")
        if input == password:
                fcntl.ioctl(console_fd, KDSETLED, all_on)
                fcntl.ioctl(console_fd, KDSETLED, all_off)

Hello! Long time no post…. I’ve recently(ish) started working from home as head of IT for a small web design firm… which means I get to use a linux desktop again.  I’ve settled on Debian testing (which is currently ‘wheezy’) but have found a few niggles (always the way) so my next few posts will be discussing how to set up various things on Wheezy.  Just as an aside, I’m using xfce4 as my desktop environment..I like to keep things fairly clean and simple.

If you try and install spotify following the instructions given here:


You’ll hit an error complaining about libssl… basically the spotify client is compiled with a hard link to libssl 0.98, which isn’t available from the debian testign repositories… since it’s been updated to 1.0.

To fix this, download the correct package for your architecture (so amd64, i386 etc) from here: http://packages.debian.org/squeeze/libssl0.9.8

Install the package using dpkg (double click on the downloaded file, or run dpkg -i /path/to/file.deb from the command line)

then follow the instructions from spotify:

# 1. Add this line to your list of repositories by
#    editing your /etc/apt/sources.list
deb http://repository.spotify.com stable non-free

# 2. If you want to verify the downloaded packages,
#    you will need to add our public key
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 94558F59

# 3. Run apt-get update
sudo apt-get update

# 4. Install spotify!
sudo apt-get install spotify-client
And that's pretty much it.  Enjoy!

Just a quick run through of what I’ve been doing for the last few days, namely setting up our build / development server.  It’s running Fedora, and the end goal was to have redmine, artifactory and hudson all on the same server, all running on port 80.  Once it’s installed and running we should be able to run automated builds (using hudson) when we commit to subversion and have those builds available from maven (using artifactory) for our Servicemix installation on another server.

It’s been a fun ride, redmine in particular was loads of fun to get going since I’ve never really setup a rails application before.  Anyway, on with the run through.  Please note that this is a very basic guide, and assumes you’re comfortable with the linux command line and so on, it’s not really for beginners.


Install fedora, ensure apache / mysql are installed and working, also install the latest JDK (guide here)  and ensure your JAVA_HOME environment variable is set correctly.


Download & install redmine following instructions here (for this example assume you installed redmine into /var/redmine).  You might have problems with bundler reporting some missing libraries, specifically ‘Rmagick’.  this should help with that.

Install passenger from here

make a symlink from a folder in your apache webroot to the ‘public’ folder of wherever you installed redmine:

ln -s /var/redmine/public /var/www/html/redmine

add an .htaccess file in the ‘public’ folder of redmine containing:

PassengerAppRoot /var/redmine #this should be the physical location of the redmine root directory on the filesystem
RailsBaseURI /redmine #this is the URI you want redmine to be accessible at, should match the symlink in /var/www/html/

Now in your web configuration folder (/etc/httpd/conf.d/) add a new ‘redmine.conf’ (or however you configure apache, it varies across versions of fedora I think) containing this:

Alias /redmine /var/www/html/redmine
<Directory /var/www/html/redmine>
 Options Indexes ExecCGI FollowSymLinks -MultiViews
 AllowOverride All
 Order Deny,Allow
 Deny from None
 Allow from All

Finally we need to set redmine to start in production mode.  Edit /var/redmine/config/environment.rb and uncomment or add the following line at the top:

ENV['RAILS_ENV'] ||= 'production'

And that should be it… restart apache and you should be able to access redmine at:



Download and install the ‘rpm installer’ for Artifactory using the instructions here

before setting up apache we need to change the port the ‘ajp’ connector runs on, as our hudson installation will steal this later.

edit the file: /opt/artifactory/tomcat/conf/server.xml and find the section that looks like this:

<Connector port="8009" protocol="AJP/1.3"
 maxThreads="500" minSpareThreads="20" maxSpareThreads="150"
 enableLookups="false" disableUploadTimeout="true"

change the connector port to “8010” and save the file

In the apache configuration, setup reverse proxying as follows (/etc/httpd/conf.d/artifactory.conf)

ProxyPreserveHost on
<Proxy *>
 Order deny,allow
 Allow from all
ProxyPass /artifactory ajp://localhost:8010/artifactory retry=0
ProxyPassReverse /artifactory/ http://YOURHOST/artifactory/
ProxyRequests Off

Start artifactory (/etc/init.d/artifactory start) and restart apache (/etc/init.d/httpd restart) and that’s it really.  Artifactory is now available at:



Download and install Hudson using the method described here

Create a proxy config file for apache (/etc/httpd/conf.d/hudson.conf) containing the following:

ProxyPreserveHost on
<Proxy *>
 Order deny,allow
 Allow from all
ProxyPass /hudson http://localhost:8080/hudson retry=0
ProxyPassReverse /hudson
ProxyRequests Off

Finally, we need to tell hudson that it’s running on /hudson otherwise all the css / js links break.

edit: /etc/sysconfig/hudson

and edit / change the following line (it’s near the bottom of the file):


Now start hudson (/etc/init.d/hudson start) restart apache and we’re done.  Hudson is now available at http://yourhost/hudson










The first thing we need to do when starting to work with fuse ESB is set up our build environment.  For this we’ll be using Eclipse, with the FUSE IDE plugin and maven. I’ll also cover downloading and installing Servicemix, and then generating our first FUSE project.

I’ll be using a windows box for the majority of this tutorial, but it should be fairly straightforward to get this working on your favoured flavour of *nix if you’re so inclined.

There’s a lot to get through here so lets get started.


Download the latest version of maven from here: http://maven.apache.org/download.html

Extract the downloaded zip somewhere sensible (I use c:\program files\maven)

To make sure we can use maven from the command line we need to add it to our ‘Path’ environment variable.  On windows 7  you can do this by right clicking ‘Computer’, selecting ‘advanced system properties’ then click the ‘environment variables’ button.  Once the box opens scroll down until you find ‘Path’ under system variables, click edit and add ‘c:\program files\maven\bin’ to your string.

That’s maven setup, lets move onto something a little more challenging.

JDK installation

Before we can install our FUSE products we need to grab the Java Development Kit (JDK) and ensure that Eclipse and servicemix know where to find it by setting our ‘JAVA_HOME’ environment variable.

grab the JDK from here: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u25-download-346242.html and run the installer.

Once it’s installed you need to go back into the ‘Environment variables’ box we were in during the Maven installation and add a new variable called ‘JAVA_HOME’ pointing at the Directory your just installed the JDK into (by default it should be something like ‘C:\Program Files\Java\jdk1.6.0_25′).


Download Eclipse Helios from here: http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/heliossr2

Personally I’ve had no problems using the later ‘Indigo’ version of eclipse, but FUSE recommend Helios for working with their IDE so we’ll stick with that.  Run the installer as usual.  Once it’s installed we need to get the FUSE IDE plugin.

Go here: http://fusesource.com/products/fuse-ide/ to download it.  You need to register as part of the ‘Fuse community’, then add the update site listed on that page to your eclipse installation to add the IDE plugin.

Once that’s done the final part of the Eclipse installation is to make Eclipse use our previously installed maven repository rather than the one that comes bundled with Eclipse.  In the Eclipse main menu open ‘Window’->’Preferences’.  Then select ‘Maven’->’Installations’.  Click ‘Add’ and browse to your maven directory (in my case it’s ‘c:\program files\maven’).  Click OK and you’re done.


For our ServiceMix installation I’m going to use the packages provided by FuseSource as ‘Fuse ESB#.  You can get the latest version from here: http://fusesource.com/products/enterprise-servicemix/.

Download the latest Zip file and extract it somewhere obvious (c:\servicemix for example).

And…that’s pretty much it, you should now be able to start Servicemix from the command line by changing to the servicemix directory and running the command ‘bin\servicemix.bat‘.  If everything goes well you should see something like this:

Generating our first project

Now everything’s setup lets try generating and deploying a simple test project.

To generate our project structure we can use the maven archetype generator as follows:

First create a new, empty directory where we’ll be working (I’m using c:\testproject)

Next run the command ‘mvn archetype:generate‘. this will prompt maven to download the latest list of archetypes and display them as a huge list.  Luckily we can filter this list if we know the name of the archetype we want. Type ‘karaf-blueprint-archetype‘ to return our filtered list, which should have 1 entry.  press 1 to select this entry and then from the list of versions that follows select the latest one (at time of writing this is 2.2.7).

You’ll now be prompted for some information about the project, use the following (or replace with your own values as required):

Once you’ve entered the details a simple ‘Y’ will confirm them and generate our project.

Import project into eclipse

The next stage is to import our project into Eclipse.  In the Eclipse main menu select ‘File’->’Import’, then from the import box scroll down and select ‘Maven’->’Existing Maven Projects’.

In the Import window browse to the location of your test project (notice maven has generated it in a subdirectory of our root directory) as shown:

Click ‘Finish’ to import the project.  You may get a ‘NullPointerException’ here for some reason, but the project should still import.

Configure a ‘Hello World’ Route

Now let’s make our project actually do something.

If you open up your project structure, you should see something like this:

There’s a few files and folders here to take note of, and we’ll go into these in more detail in further installments of this series, but for now let’s just jump in and start hacking around.

First of all we can remove the sample java beans that Maven gives us, so delete the two files under your java class path.  In my case this is ‘test-project\src\main\java\uk\co\tall-paul’.

We can also get rid of the sample camel context (in the file ‘my-service.xml’) and replace it with our own.  So remove that file and create a new one in the same place called ‘hello-world.xml’ containing the following:

<blueprint xmlns="http://www.osgi.org/xmlns/blueprint/v1.0.0" 
       http://www.osgi.org/xmlns/blueprint/v1.0.0 http://www.osgi.org/xmlns/blueprint/v1.0.0/blueprint.xsd
       http://camel.apache.org/schema/blueprint http://camel.apache.org/schema/spring/camel-blueprint.xsd">       
	<camelContext id="hello-world-context" xmlns="http://camel.apache.org/schema/blueprint">
	<route id="hello-world-route">
		<from uri="timer:test?period=5000"/>
		<log message="hello world!"/>
		<to uri="mock:result"/>

For more info on what that xml actually does have a look at the camel website, and specifically the information abou the various components which you can find here: http://camel.apache.org/components.html

This simple route basically uses a timer to fire off a message every 5 seconds, then logs ‘hello world’ to the console.

Build the Project

To build the project we can run maven from the command line or from within eclipse.

From the command line, navigate to the project folder (c:\testproject\test-project) and run the command ‘mvn clean install‘ (you can find more information about various maven commands here: http://maven.apache.org/maven-1.x/reference/command-line.html , but really ‘mvn clean install’ is all you’ll need for now).  If all goes well you should (eventually) see something like the following:

From Eclipse you can do pretty much the same thing by right clicking on your project and selecting ‘Run as’->’Maven install’ as shown here:

Our project has now been compiled and installed into our maven repository, which you can see if you browse to the location of the repository (by default this is at c:\users\YOURUSERNAME\.m2\repository):

Deploy the project into servicemix

Thanks to the integration of maven into servicemix, deploying our project is trivial using the ‘install’ command withing servicemix.

From your servicemix consolerun the following command:

install mvn:\uk.co.tall-paul\test-project\1.0-SNAPSHOT

Hopefully you should be given a bundle ID, something like ‘bundle ID: 200′.  Now type the following command (substituting the bundle ID you were given for the 200 shown here)

start 200

And that should be it.  As long as you didn’t see any error messages, your bundle should now be running.  To see the output from our route type the following commands (the first clears the log file for clarity, the second displays the current log)


after a few seconds you should see something like this:

You can see that every 5 seconds our timer is going off and logging our message to the console. You can also see here the name of the component the message originated from (remember we put ‘test’ as the first parameter for our timer component) and the route in which the message is running (here it’s ‘hello-world=route’), which indicates the importance of naming your routes and components sensibly.


Hopefully this brief tutorial has shown how easy it is to get up and running with Fuse ESB development.  Next time we’ll look at how to use the environment we’ve set up here to do some real integration work.

After a lot of rumours, and some imaginative concept art Google finally announced the latest idea from the Google-X labs yesterday:  Google Glasses. Touted as ‘terminator glasses’ as a callback to the onscreen display seen in the Terminator films (why terminator?  Robocop would be a much better example of this) these glasses are the first step down the road to google’s vision of a truly augmented reality. Here’s the video showcasing Google’s future palns for this technology:

Someone at google has obviously been reading Verner Vinge’s superlative ‘Rainbows end’ (yes, the missing apostrophe is intentional).  In it he describes a future in which reality augmenting contact lenses are as ubiquitous as the mobile ‘phone is today and everyone is used to constantly swimming in a sea of information that overlays and enhances the everyday reality we’re used to living in. The glasses that Google are currently working on are obviously a long way away from something you’d want to wear all the time, however researchers are already working on contact lenses with displays built in, I’d be suprised if we don’t see a reasonable (say SVGA resolution) contact lens display reaching commercial availability in the next 5 to 10 years.  That may seem optimistic, but if you look at where smartphone displays were 10 years ago and compare them to  today I think 10 years is being conservative if anything.

The video from google showcasing what Google Glasses will be able to do is only a taster of this new way of looking at the world, but this is one of those rare concepts that really does offer us a glimpse of the future and I for one can’t wait to see where google goes with it.


Following on from the WordPress plugin I decided to take another look at the mess of javascript I wrote for that and make it a bit nicer.  Also, it’s been a while since I did anything with jQuery plugins, so I decided to kill two birds with one stone and write a helper plugin for facebook. I’d never done anything with jQuery queues (required to ensure asynchronous methods work as expected) or plugins that work ‘correctly’ and include chaining capabilities, so this was a nice little project.

This plugin uses the javascript SDK (obviously!) and requires a facebook app_id, but that’s easy enough to get (see the wordpress plugin writeup for details of this process).  It also requires the jQuery-cookie plugin by Klaus Hartl. Your page will need a ‘#fb-root’ div defined (required by the facebook API) and I suggest calling the methods on this div.

I’ve included an html page to demonstrate using the plugin to determine the current user’s name, and check whether they like a specific page (using the page id) but here’s a run down of some of the advanced features of this plugin:


You can choose to initialise the plugin directly or, if you call one of the other methods in the plugin it will auto-initialise if it hasn’t already.  So you can do this (for example):

               success: userFunction,
               app_id: '#########',
               auto_auth: true,
               scope: 'publish_stream'

and the helper will initialise, login to facebook (redirecting the user to the authorisation page if required, more about this later) and get the user object. A callback will be done to ‘userFunction(response)’ passing in the returned user object as a parameter.  So you can get the user name using ‘response.name’.

Auto authorisation

Facebook requires a user to authorise an app before it can do anything.  Usually this means some tedious code to detect the current status of your app, redirect to facebook for authorisation if required, then catch that process back at your app.  If you set ‘auto_auth’ to true on a plugin call, this process is handled for you.  The user will be redirected to facebook and then back to your app (or you can override the destination by passing in a url as the ‘unauthorised’ option) without you having to do anything.  If you want to override this behaviour, pass a function in as the ‘unauthorised’ option, and leave ‘auto_auth’ as its default (false) option.  No redirection will be done and you get a call back to your unauthorised function.

First authorised

Sometimes we want to do something when an app is authorised for the first time.  For example in my wordpress plugin I want to post a promotional message on the user’s wall when the app is installed.  the ‘firstauthorised’ callback allows you to do this.  This does require cookie support to work, so if your user is blocking cookies unfortunately you won’t get this function firing.


All the methods in theis plugin are chainable, so you can request lots of info from facebook in a single line of code (although behind the scenes, multiple api calls will be taking place)


Currently the plugin only supports 4 methods, but I plan to add more in future (hit me up in the comments if you’d like to see something added!)

init (default method):

Initialises the facebook API. takes the following parameters, only app_id is required.

  • app_id (your facebook app id)
  • status (a fb.init parameter, defaults to true)
  • cookie (a fb.init parameter, defaults to true)
  • xbfml (a fb.init parameter, defaults to true)
  • scope (comma seperated list of permissions to ask for, see the fb api documentation for more details)
  • authorised (callback function if the app is currently authorised, defaults to nothing, no parameters)
  • unauthorised (callback function if the app is not currently authorised OR a url to redirect to if doing auto_auth, defaults to nothing, no parameters)
  • firstauthorised (callback fucntion the first time the app is authorised, needs cookie support to work, defaults to nothing, no parameters)
  • loggedout (callback if the user is currently logged out of facebook, defaults to nothing, no parameters)
  • auto_auth (if ‘true’, the user will be automatically redirected to facebook to authenticate your app if they haven’t already done so)


Returns the user object for the current user. As well as taking any of the ‘init’ parameters (for on the fly initialisation) this method has the following parameters (none is required, except the app_id if you haven’t previously initialised the plugin.

  • success (a callback function called if the api call succeeds.  passes the user object as a parameter)
  • failure (a callback function called if the api call fails, passes the returned object as a parameter)


Used to determine if a user likes a specific page. As well as taking any of the init parameters, this method has the following parameters of its own.  Only pageid is required:

  • success (callback on success, takes a boolean as a parameter, ‘true’ if the user likes the page, ‘false if not)
  • failure (callback on failure, passes the returned object as a parameter)
  • pageid (the id of the page to check if the user likes, no default)


Posts a message on the user’s wall.  As well as taking any of the init parameters, this can also take any of the options for the underlying api call, which you can find here:

Facebook api post object

None of these options have any defaults, so as a minimum you must pass in ‘message’, but you also have access to any and all of those options so you can post whatever you like.

This method also has the following callback options:

  • success (called on a successful post, response object passed in as parameter)
  • failure (called if the API call fails, response object passed as parameter)

You can download the plugin here:

This week in the office we’ve been playing with the Facebook SDK and seeing what it can do, with a mind to using it on an upcoming project (that I can’t talk about!).  After a bit of playing, and bouncing ideas off each other we managed to get some fairly exciting stuff working.  Since I can’t publish the code we came up with, and I wanted to try out some other aspects of the SDK (well, multiple SDKs since theres Javascript and PHP variants to get your head around…) I thought I’d see how easy it was to create a plugin for wordpress.

If my boss is reading this by the way, I did pick up some directly applicable techniques and learning how to write plugins for various frameworks and applications is always useful….

Anyway, on to the code.  There was a lot of trial and error involved in this, so how it’s set out here is nothing like the actual development process, this is a much more cleaned up version!


the actual facebook code is fairly straightforward.  First we need to load the facebook javascript, and initialise it:

<script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script>
            appId  : '    <?php echo $FB_APP_ID; ?>',
            status : true, // check login status
            cookie : true, // enable cookies to allow the server to access the session
            xfbml  : true  // parse XFBML

You’ll notice a PHP variable echoed in there, that’s the facebook app id, which we set at the top of the code.  I’ll go into some detail about how to get this ID later, but for now all you need to know is that due to limitations of the Javascript API, there’s no way to create a web apoplication and distribute it with your app ID embedded in there already, everyone who uses your plugin or app or whatever has to create their own app on facebook so they have an APP ID to use.  This is really annoying, but it kind of makes sense… for web applications facebook locks down access to specified domains, so only requests coming from those domains get serviced by the API. I’ve no idea how this works for ‘Nativeish’ apps written using something like PhoneGap.  I assume they have some way round it, maybe they allow access from localhost or something.  Anyway, moving on…

Next we need to check whether we successfully logged into facebook.  For this we use the ‘FB.LoginStatus’ call, which returns an object with a status string to tell us whether we successfully logged in or not.  Here we also do some cookie shenanigans, to check whether this is the first time you’ve logged into the app (in effect, whether you’ve just installed the app), if so we post soemthing to the user’s wall to say ‘hey, look at this cool app I’ve just installed’ with a link back to tall-paul.co.uk to drive some traffic my way.

Finally, if we’re successfully logged in AND the ‘posttofacebook’ cookie is set, we do a post to facebook.  Some explanation is required here.  Because we want to use the javascript framework and the WordPress API is php (ie: serverside) the best way I’ve found of firing javascript actions attached to a wordpress ‘publish’ action is to set a cookie on the publish action, and then when the page refreshes after the action use the presence of the cookie to kick off the javascript we want to call.

FB.getLoginStatus(function(response) {
               if (response.status === 'connected') {    
                       facebook_app_authorised = true;
                    if (jQuery.cookie("tpfbpost") == "not authorised"){
                        //post to wall because we've just authorised for the first time
                    if (jQuery.cookie("postTofaceBook") > -1){
                        $post_id = $_COOKIE['postTofaceBook'];
                        $my_post = get_post($post_id);
                        $description = strip_tags($matches[1]);
                        $site_name = get_bloginfo('name');
                        $thumb_id = get_post_thumbnail_id($post_id);
                        if ($thumb_id > -1){
                            $picture = wp_get_attachment_url($thumb_id);
                        } else {
                            $picture = "/wp-content/plugins/tallpaulfbpost/defaultimage.jpg";
                        link = "<?php echo get_permalink($post_id);?>";
                        message =  "A new article has been published on <?php echo $site_name;?>";
                        name = "<?php echo $my_post->post_title; ?>";
                        picture = "<?php echo $picture;?>";
                        description = "<?php echo $description;?>";
                        link = "<?php echo get_permalink($post_id);?>";
                } else if (response.status === 'not_authorized') {
                    //set cookie so we know we're doing authorisation
                    jQuery.cookie("tpfbpost","not authorised");
                } else {  
                    jQuery.cookie("tpfbpost","not authorised");      


Finally we need to bind to the ‘publish_post’ action, and set our cookie to trigger off the facebook post when the page refreshes:

//set a cookie so we do a facebook post when the page reloads
function facebook_post_hook($post_id){

//hook into the publish post action

There’s a lot more in there, but you can download the plugin and have a look at the finer details at the end of the article.

Now how to use the plugin?  First off you’ll need to download it and install it on your wordpress site like any other plugin.  Once you’ve done that head over to facebook and search for ‘developer’ in the top search bar.  That should take you to the lovely Developer app as shown below.  Click ‘create new app’ and fill in the required fields (see below for how the ‘Tall-paul.co.uk’ one is setup:

The only thing you really need to worry about are the ‘App domain’ and ‘Website’ fields.  These must match the domain / address of your wordpress blog or the plugin won’t work.  If you want to use it on multiple domains you’ll need a seperate facebook app for each domain.  Again, this isn’t my choice, it’s just how the facebook javascript API works.

Once that’s done copy the APP ID from the app page and paste it into ‘tallfbpost.php’  (replacing the current $FB_APP_ID) at the top of the file.

Now if you go to ‘Settings->writing’ in your wordpress control panel you should see a link at the bottom saying ‘click here to authorise the app’.  Click the link, accept the permissions and you’re done.

Publish a new post and you should see it appear on your facebook wall.

Future enhancements:

  • Add setting for app ID in the settings area
  • change behaviour so only newly published items are posted to facebook

Download (v0.1)

Thought I might as well post something here, you never know who reads these things…

I am currently on the hunt for a job.  Ideally something in PHP / Web development that pays around £30k (or slightly less for the right role) and is based somewhere near Manchester (UK).  Working from home would be nice though if you’re based on the other side of the world.

email me for a CV if you have any opportunities that might fit the bill.

Just a quick rundown of what’s going on with jNag this week.  And a strange picture, which does actually have some context later on, so you should probably click the read more link if you’re wondering what that’s all about.

A flying pig. Why? Intrigued? read on....

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