I was going to stop making updates to this software, since the game itself now does much of what I set out to do… however, after some feedback on the forum thread (which is here by the way) I decided to carry on adding features etc.

So, I’ve added:

Moving entities
Deleting Entities
Regenerating entity IDs (this is useful if you export / import into the same savegame…each entity needs a unique id, this generates new ones)

Download from github

Major update today…

You’ll notice some functionality missing, but the important thing for this release is that the way I load / save data has been completely rewritten. I now use the same xml serialization libraries that the game itself uses…meaning that loading / saving is much, much quicker…and hopefully more stable.

So, this version can only do the basics (export / import ships) but it does it much quicker. Now I have a better base to work from I can start adding in more features.


Download from github

Not much of an update, but space editor now displays a little status message when it’s doing something… should stop people thinking it’s locked up when in fact it’s just trying to export that 100k block monster of a ship 😀

Also fixed a bug when loading pilots… should be a bit more stable now.

Download from github

Sorry for the quick turnaround here…

Building on the quick export functionality in the last release, this one now allows you to do a ‘quick load’ on a world. In quick load mode you can’t edit any of the individual blocks that make up your ship (this will become more important once I implement modular building) but you can import / export and save much, much quicker than when doing a full load. So you can quick load a world, clone a ship (I tested with the 2000+ block big red ship) and save the world again in a matter of seconds.

Download from github