Added ‘remove Pilot’ function….should allow fixing of savegames corrupted by the bug in the latest release of Space Engineers.
Oops…forgot to fix this before I released 2.0.1
right click behaviour is now fixed (no more having to left click then right click)
I was going to stop making updates to this software, since the game itself now does much of what I set out to do… however, after some feedback on the forum thread (which is here by the way) I decided to carry on adding features etc.
So, I’ve added:
Regenerating entity IDs (this is useful if you export / import into the same savegame…each entity needs a unique id, this generates new ones)
Major update today…
You’ll notice some functionality missing, but the important thing for this release is that the way I load / save data has been completely rewritten. I now use the same xml serialization libraries that the game itself uses…meaning that loading / saving is much, much quicker…and hopefully more stable.
So, this version can only do the basics (export / import ships) but it does it much quicker. Now I have a better base to work from I can start adding in more features.
Not much of an update, but space editor now displays a little status message when it’s doing something… should stop people thinking it’s locked up when in fact it’s just trying to export that 100k block monster of a ship 😀
Also fixed a bug when loading pilots… should be a bit more stable now.
Automagically find savegame folder
New ‘cleanup’ option (remove any entities with less than a set number of blocks)
Copy savegames (create backups)
Automagically copy in required library from space editor folder
Sorry for the quick turnaround here…
Building on the quick export functionality in the last release, this one now allows you to do a ‘quick load’ on a world. In quick load mode you can’t edit any of the individual blocks that make up your ship (this will become more important once I implement modular building) but you can import / export and save much, much quicker than when doing a full load. So you can quick load a world, clone a ship (I tested with the 2000+ block big red ship) and save the world again in a matter of seconds.
Added a much, much faster export function. If you haven’t made any changes since loading the world (ie: you just loaded the world to export your ship) this should export ships in seconds rather than hours.
Also fixed a bug in the clone function
Adds: handling pilot data correctly. You can now load savefiles in which your character is piloting a ship.